Protection map from the Squad Wiki: coloured by what penetrates, at close range and a neutral angle.


Protection map of "Leopard 2A6M" at close range and neutral angle. Shooting from angles may affect armor values. For reliable penetration at most angles aim for "<550mm". T62 (115 mm cannon) can only penetrate "<550mm". NOTE: Physical mesh does not align with visual mesh.
Interactive 3D armour replaces this once the vehicle has been exported from the Squad SDK.