FOBmap
Protection map from the Squad Wiki: coloured by what penetrates, at close range and a neutral angle.
M1A2 protection map: M1A2
M1A2.png, Squad Wiki, CC BY-SA 4.0
M1A2 protection map: M1A2s
M1A2s.png, Squad Wiki, CC BY-SA 4.0

Protection map of "M1A2" at close range and neutral angle. Shooting from angles may affect armor values. For reliable penetration at most angles aim for "<550mm". T62 (115 mm cannon) can only penetrate "<550mm". NOTE: Physical mesh does not align with visual mesh.

Interactive 3D armour replaces this once the vehicle has been exported from the Squad SDK.